A CS unplugged design pattern

A CS unplugged design pattern
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DOI:
10.1145/1508865.1508951
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发表时间:
2009-03
影响因子:
3.2
通讯作者:
Tomohiro Nishida;S. Kanemune;Yukio Idosaka;M. Namiki;T. Bell;Y. Kuno
Tomohiro Nishida;S. Kanemune;Yukio Idosaka;M. Namiki;T. Bell;Y. Kuno
中科院分区:
生物学4区
文献类型:
--
作者:
Tomohiro Nishida;S. Kanemune;Yukio Idosaka;M. Namiki;T. Bell;Y. Kuno

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“不插电的计算机科学”是一种教育方法,通过不需要使用计算机的实践活动向非专业人士介绍计算机科学的概念。对于中小学生来说,CS的更深层次的概念往往被认为太难了,许多教授信息技术的教育工作者甚至没有意识到这个话题的丰富性。CS非插拔方法已成功地应用于不同年龄段的学生。在本文中,我们分析了CS非插拔活动的结构,以确定使其良好运行的要素。在分析的基础上,我们提出了一个设计模式,它将作为开发新活动和修改现有活动的指导方针。我们还介绍了我们开发原创教材的经验,并将该模式作为评估的基准。
"Computer Science (CS) Unplugged" is an educational method for introducing non-specialists to concepts of CS through hands-on activities that don't require the use of a computer. Often the deeper concepts of CS have been considered as being too difficult for elementary and middle school students, and many educators teaching "IT" are not even aware of the richness of the topic. CS Unplugged methods have been used successfully with students of a wide range of ages. In this paper, we analyze the structure of CS Unplugged activities to identify the elements that make them work well. Based on the analysis, we propose a design pattern which will be useful as a guideline for developing new activities, and to revise existing ones. We also describe our experience developing original teaching material, using the pattern as a benchmark for evaluation.