Impact of virtual reality use on the teaching and learning of vectors

Impact of virtual reality use on the teaching and learning of vectors
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DOI:
10.3389/feduc.2022.965640
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发表时间:
2022-09-27
影响因子:
2.3
通讯作者:
Zavala, Genaro
Zavala, Genaro
中科院分区:
其他
文献类型:
--
作者:
Campos, Esmeralda;Hidrogo, Irving;Zavala, Genaro

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虚拟现实在教育中的使用使抽象概念的表现和虚拟操作成为可能,为理解数学概念及其与物理世界的关系提供了合适的平台。在这方面的贡献,我们提出了一项研究,旨在评估学生的经验,使用虚拟现实(VR)的工具和他们的学习三维矢量在介绍物理大学课程。我们遵循一个实验研究设计,控制和实验组,测量学生的表现在一个前后三维矢量问卷。我们调查了实验组对VR使用的看法,他们的学习目标,他们的经验,使用VR作为学习工具在会议期间,和使用VR在课堂上的价值。我们发现,在可视化是重要的项目,学生在实验组优于学生在控制组。学生评价VR工具对他们的课程内容学习产生了积极的影响,并作为一个有价值的工具,以提高他们的学习经验。我们确定了四个层次类别,学生认为虚拟现实的使用有助于他们学习课程内容:可视化,3D可视化,识别和理解。总的来说,这项研究的结果有助于在大学一级使用虚拟现实教育的知识。我们鼓励大学教师考虑将VR融入他们的课堂。
The use of virtual reality in education has enabled the possibility of representing abstract concepts and virtually manipulating them, providing a suitable platform for understanding mathematical concepts and their relation with the physical world. In this contribution, we present a study that aims to evaluate the students' experience using a virtual reality (VR) tool and their learning of three-dimensional vectors in an introductory physics university course. We followed an experimental research design, with a control and an experimental group, for measuring students' performance in a pre-post 3D vectors questionnaire. We surveyed the experimental group about their perception of VR use regarding their learning objectives, their experience using VR as a learning tool during the sessions, and the value of using VR in class. We found that on the items in which visualization was important, students in the experimental group outperformed the students in the control group. Students evaluated the VR tool as having a positive impact on their course contents learning and as a valuable tool to enhance their learning experience. We identified four hierarchical categories in which students perceived the use of virtual reality helped them learn the course contents: Visualization, 3D Visualization, Identification, and Understanding. Overall, this study's findings contribute to the knowledge of using virtual reality for education at the university level. We encourage university instructors to think about incorporating VR in their classes.