Reconsideration of Ouija Board Motion in Terms of Haptic Illusions (IV): Effect of Haptic Cue and Another Player

Reconsideration of Ouija Board Motion in Terms of Haptic Illusions (IV): Effect of Haptic Cue and Another Player
复制标题

从触觉错觉角度重新思考显灵板运动(IV):触觉提示和另一位玩家的影响

DOI:
10.1145/3306214.3338567
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发表时间:
2019
期刊:
SIGGRAPH '19: ACM SIGGRAPH 2019 Posters
影响因子:
--
通讯作者:
H. Kajimoto
H. Kajimoto
中科院分区:
--
文献类型:
--
作者:
T. Shitara;V. Yem;H. Kajimoto

文献摘要

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占卜板游戏与一种被称为意念动作的无意识运动有关。我们试图澄清这种运动发生的条件下,通过评估视觉和触觉运动线索的影响,其发生。使用我们的横向皮肤变形设备,我们发现,视觉和触觉的错觉运动和力量的同时呈现产生更大的idealism行动比单独呈现时,另一个玩家(化身)的存在进一步增强的效果。
The Ouija board game is associated with a type of involuntary motion known as an ideomotor action. We sought to clarify the conditions under which this motion occurs by evaluating the effect that visual and haptic movement cues have on its occurrence. Using our lateral skin deformation device, we found that the simultaneous presentation of visual and tactile illusory motion and force produced larger ideomotor actions than when either modality presented alone, an effect that was further potentiated by the presence of another player (an avatar).