Social interaction in augmented reality

Social interaction in augmented reality
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DOI:
10.1371/journal.pone.0216290
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发表时间:
2019-05-14
期刊:
影响因子:
3.7
通讯作者:
Bailenson, Jeremy N.
Bailenson, Jeremy N.
中科院分区:
综合性期刊3区
文献类型:
--
作者:
Miller, Mark Roman;Jun, Hanseul;Bailenson, Jeremy N.

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关于增强现实的可用性和教育价值已经有几十年的研究。然而,人们对增强现实如何影响社交互动知之甚少。本文介绍了三项测试增强现实的社会心理影响的研究。研究1考察了参与者在具体代理人存在下的任务绩效,并复制了典型的社会促进和抑制模式。与参与者单独完成任务时相比,参与者在代理人在场的情况下更好地执行简单任务,但硬任务更差。研究2检查了非语言行为。参与者遇到坐在两把椅子中的一把上的代理人,并被要求选择其中一把椅子坐下。戴着耳机的参与者在两个座位中选择时从未直接坐在代理人身上,并且在接近时,大多数参与者选择旋转方向,以避免将头转向代理人。另一组参与者在移除增强现实耳机后选择了一个座位,大多数人仍然避开了之前由代理人占据的座位。研究3研究了与其他不使用耳机的人一起使用增强现实耳机的社会成本。参与者以二人组的方式交谈,与不使用增强现实的人相比,增强现实用户与伴侣的社交联系较少。总的来说,这些研究提供的证据表明,任务表现,非语言行为和社会联系受到虚拟内容的存在或不存在的显着影响。
There have been decades of research on the usability and educational value of augmented reality. However, less is known about how augmented reality affects social interactions. The current paper presents three studies that test the social psychological effects of augmented reality. Study 1 examined participants' task performance in the presence of embodied agents and replicated the typical pattern of social facilitation and inhibition. Participants performed a simple task better, but a hard task worse, in the presence of an agent compared to when participants complete the tasks alone. Study 2 examined nonverbal behavior. Participants met an agent sitting in one of two chairs and were asked to choose one of the chairs to sit on. Participants wearing the headset never sat directly on the agent when given the choice of two seats, and while approaching, most of the participants chose the rotation direction to avoid turning their heads away from the agent. A separate group of participants chose a seat after removing the augmented reality headset, and the majority still avoided the seat previously occupied by the agent. Study 3 examined the social costs of using an augmented reality headset with others who are not using a headset. Participants talked in dyads, and augmented reality users reported less social connection to their partner compared to those not using augmented reality. Overall, these studies provide evidence suggesting that task performance, nonverbal behavior, and social connectedness are significantly affected by the presence or absence of virtual content.