Gyeongju VR Theater: A Journey into the Breath of Sorabol

Gyeongju VR Theater: A Journey into the Breath of Sorabol
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庆州VR剧场:索拉博呼吸之旅

DOI:
10.1162/105474603321640905
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发表时间:
2003
期刊:
Presence: Teleoperators & Virtual Environments
影响因子:
--
通讯作者:
Taiyun Kim
Taiyun Kim
中科院分区:
--
文献类型:
--
作者:
Changhoon Park;S. Ahn;Yong;Hyoung;H. Ko;Taiyun Kim

文献摘要

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我们为2000年庆州世界文化博览会建造了世界上最大的虚拟现实(VR)剧场。VR影院的特点是巨大的共享VR空间,真实的时间内有来自651名观众的紧密耦合的用户输入。共享的3D虚拟环境正在和谐地增强物理观众空间。在巨大的圆柱形屏幕上,计算机生成的大型被动立体图像提供了视觉沉浸感。剧院还提供3D音频,振动和嗅觉显示以及每个观众成员交互控制虚拟环境的广告。本文介绍了多功能虚拟现实影院的设计过程中提出的问题和解决方案,生产过程中,使用的多功能显示和未来影院的交互能力的演示技术。
We have built the world's largest virtual reality (VR) theater for the Gyeongju World Culture EXPO 2000. The VR theater is characterized by a huge shared VR space with tightly coupled user inputs from 651 audience members in real time. The shared 3D virtual environment is augmenting the physical audience space in harmony. Large computer-generated passive stereo images on a huge cylindrical screen provide the sensation of visual immersion. The theater also provides 3D audio, vibration, and olfactory display as well as the keypads for each of the audience members to interactively control the virtual environment. This paper introduces the issues raised and addressed during the design of a versatile VR theater, the production process, and the presentation techniques using the versatile display and interaction capability of the future theater.