Characterization of Multi-User Augmented Reality over Cellular Networks

Characterization of Multi-User Augmented Reality over Cellular Networks
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蜂窝网络上多用户增强现实的表征

DOI:
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发表时间:
2020
期刊:
Annual IEEE Communications Society Conference on Sensor, Mesh and Ad Hoc Communications and Networks
影响因子:
--
通讯作者:
Yu Zhou
Yu Zhou
中科院分区:
--
文献类型:
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作者:
Kittipat Apicharttrisorn;Bharath Balasubramanian;Jiasi Chen;R. Sivaraj;Yi;R. Jana;S. Krishnamurthy;Tuyen X. Tran;Yu Zhou

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多个用户在同一物理空间内交互的增强现实(AR)应用越来越受欢迎(例如,Pokemon Go中的共享AR模式,Google的Just a Line中的虚拟涂鸦)。然而,在蜂窝网络上运行的多用户AR应用程序可能会经历非常高的端到端时延(在公共LTE网络上测量为12.5 s中位数)。为了描述和理解这个问题的根本原因,我们对两个流行的多用户AR应用的公共LTE和行业LTE测试平台进行了首次测量研究,得出了一些见解:(1)无线电接入网络(RAN)占端到端延迟的很大一部分(31.2%,或3.9秒中位数),导致AR用户在与现成AR应用程序中的一组常见虚拟对象交互时遇到高延迟;(2)AR网络流量的特征在于单个上行TCP连接上的大的间歇性尖峰,导致频繁的TCP慢启动,这会增加用户感知的延迟;(3)应用蜂窝运营商的通用流量管理机制QoS类标识符(QCI)可以帮助减少33%的AR延迟,但会影响非AR用户。基于这些见解,我们提出了网络感知和网络不可知的AR设计优化解决方案,以智能地适应IP数据包的大小,并定期提供上行链路数据可用性的信息,分别。我们的解决方案有助于提升网络性能,将端到端AR延迟和有效吞吐量提高约40- 70%。
Augmented reality (AR) apps where multiple users interact within the same physical space are gaining in popularity (e.g., shared AR mode in Pokemon Go, virtual graffiti in Google’s Just a Line). However, multi-user AR apps running over the cellular network can experience very high end-to-end latencies (measured at 12.5 s median on a public LTE network). To characterize and understand the root causes of this problem, we perform a first-of-its-kind measurement study on both public LTE and industry LTE testbed for two popular multi-user AR applications, yielding several insights: (1) The radio access network (RAN) accounts for a significant fraction of the end-to-end latency (31.2%, or 3.9 s median), resulting in AR users experiencing high, variable delays when interacting with a common set of virtual objects in off-the-shelf AR apps; (2) AR network traffic is characterized by large intermittent spikes on a single uplink TCP connection, resulting in frequent TCP slow starts that can increase user-perceived latency; (3) Applying a common traffic management mechanism of cellular operators, QoS Class Identifiers (QCI), can help by reducing AR latency by 33% but impacts non-AR users. Based on these insights, we propose network-aware and network-agnostic AR design optimization solutions to intelligently adapt IP packet sizes and periodically provide information on uplink data availability, respectively. Our solutions help ramp up network performance, improving the end-to-end AR latency and goodput by ~40-70%.
AVR:增强车辆现实
DOI: 10.1145/3210240.3210319
发表时间: 2018
期刊: and Services
影响因子: --
作者:
Qiu, Hang;Ahmad, Fawad;Bai, Fan;Gruteser, Marco;Govindan, Ramesh
通讯作者: Govindan, Ramesh