Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design

Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design
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Mechanic Miner:反射驱动的游戏机制发现和关卡设计

DOI:
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发表时间:
2013
期刊:
EvoApplications
影响因子:
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通讯作者:
J. Gow
J. Gow
中科院分区:
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文献类型:
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作者:
Michael Cook;S. Colton;Azalea Raad;J. Gow

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我们介绍了机械矿工,一个进化系统,发现简单的双态游戏机制的益智平台游戏。我们演示了反射驱动的生成技术如何使用游戏的模拟来选择好的机械师,以及如何将模拟驱动的过程倒转来产生特定于生成的机械师的具有挑战性的级别。我们给出了系统产生的关卡和机制的例子,总结了用例子关卡和机制进行的一项小型试点研究,并指出了该技术的进一步应用,包括对自动化游戏设计的应用。
We introduce Mechanic Miner, an evolutionary system for discovering simple two-state game mechanics for puzzle platform games. We demonstrate how a reflection-driven generation technique can use a simulation of gameplay to select good mechanics, and how the simulation-driven process can be inverted to produce challenging levels specific to a generated mechanic. We give examples of levels and mechanics generated by the system, summarise a small pilot study conducted with example levels and mechanics, and point to further applications of the technique, including applications to automated game design.