On Ray Reordering Techniques for Faster GPU Ray Tracing
On Ray Reordering Techniques for Faster GPU Ray Tracing
复制标题
加快 GPU 光线追踪速度的光线重新排序技术
DOI:
10.1145/3384382.3384534
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发表时间:
2020
期刊:
影响因子:
--
通讯作者:
Jiri Bittner
中科院分区:
文献类型:
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作者:
Daniel Meister;Jakub Boksansky;Michael Guthe;Jiri Bittner
We study ray reordering as a tool for increasing the performance of existing GPU ray tracing implementations. We focus on ray reordering that is fully agnostic to the particular trace kernel. We summarize the existing methods for computing the ray sorting keys and discuss their properties. We propose a novel modification of a previously proposed method using the termination point estimation that is well-suited to tracing secondary rays. We evaluate the ray reordering techniques in the context of the wavefront path tracing using the RTX trace kernels. We show that ray reordering yields significantly higher trace speed on recent GPUs (1.3 − 2.0 ×), but to recover the reordering overhead in the hardware-accelerated trace phase is problematic.