Direct and gestural interaction with relief: a 2.5D shape display

Direct and gestural interaction with relief: a 2.5D shape display
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DOI:
10.1145/2047196.2047268
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发表时间:
2011-10
期刊:
Proceedings of the 24th annual ACM symposium on User interface software and technology
影响因子:
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通讯作者:
Daniel Leithinger;David Lakatos;Anthony DeVincenzi;M. Blackshaw;H. Ishii
Daniel Leithinger;David Lakatos;Anthony DeVincenzi;M. Blackshaw;H. Ishii
中科院分区:
其他
文献类型:
--
作者:
Daniel Leithinger;David Lakatos;Anthony DeVincenzi;M. Blackshaw;H. Ishii

文献摘要

被引文献

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驱动形状输出为在物理世界中体验、创建和操作3D内容提供了新的机会。虽然已经提出了各种形状显示,但一种常见的方法是利用线性致动器阵列来形成2.5D表面。通过确定一组用于在形状显示上查看和操作内容的常见交互,我们论证了为什么需要除了直接触摸之外的输入方式。手势和直接触摸的组合提供了额外的自由度,解决了输入的歧义,同时保持了形状输出上的交互轨迹。为了演示所提出的输入模式的组合并探索2.5D形状显示的应用,在原型系统上实现了两个示例场景。
Actuated shape output provides novel opportunities for experiencing, creating and manipulating 3D content in the physical world. While various shape displays have been proposed, a common approach utilizes an array of linear actuators to form 2.5D surfaces. Through identifying a set of common interactions for viewing and manipulating content on shape displays, we argue why input modalities beyond direct touch are required. The combination of freehand gestures and direct touch provides additional degrees of freedom and resolves input ambiguities, while keeping the locus of interaction on the shape output. To demonstrate the proposed combination of input modalities and explore applications for 2.5D shape displays, two example scenarios are implemented on a prototype system.