Tangible interaction + graphical interpretation: a new approach to 3D modeling

Tangible interaction + graphical interpretation: a new approach to 3D modeling
复制标题

有形交互图形解释:3D 建模的新方法

DOI:
--
复制
发表时间:
2000
期刊:
International Conference on Computer Graphics and Interactive Techniques
影响因子:
--
通讯作者:
J. Yedidia
J. Yedidia
中科院分区:
--
文献类型:
--
作者:
David Anderson;James L. Frankel;J. Marks;A. Agarwala;P. Beardsley;J. Hodgins;D. Leigh;Kathy Ryall;E. Sullivan;J. Yedidia

文献摘要

被引文献

相似文献

建筑玩具是几何模型的绝佳媒介。我们认为,这样的玩具,适当的仪器或感觉,可能是新一代的易于使用,有形的建模系统的灵感,特别是如果有形的建模相结合的图形解释技术,自动增强新生的模型。实现这一思想所需要的三个关键技术是嵌入式计算、基于视觉的采集和图形解释。我们在两个新颖的建模系统的背景下对这些技术进行了采样:物理构建块,它可以自我描述,解释和装饰它们组装的结构;以及一个用于扫描,解释和动画粘土人物的系统。
Construction toys are a superb medium for geometric models. We argue that such toys, suitably instrumented or sensed, could be the inspiration for a new generation of easy-to-use, tangible modeling systems—especially if the tangible modeling is combined with graphical-interpretation techniques for enhancing nascent models automatically. The three key technologies needed to realize this idea are embedded computation, vision-based acquisition, and graphical interpretation. We sample these technologies in the context of two novel modeling systems: physical building blocks that self-describe, interpret, and decorate the structures into which they are assembled; and a system for scanning, interpreting, and animating clay figures.