A segmentation-based prototype to compute string instruments fingering

A segmentation-based prototype to compute string instruments fingering
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用于计算弦乐器指法的基于分段的原型

DOI:
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发表时间:
2004
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通讯作者:
V. Lombardo
V. Lombardo
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文献类型:
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作者:
D. Radicioni;Luca Anselma;V. Lombardo

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自动音乐表演的背景。在表演过程中涉及几个代表性的水平[Dannenberg,1993]:表演环境至少应该关注i)在输入中获得分数,ii)分析它,就像人类表演者会做的那样,iii)模拟身体-乐器相互作用所造成的约束,iv)操纵声音参数。虽然在iv)级存在一些令人满意的解决方案(例如[Cuzzucoli,Lombardo,1999]中描述的吉他物理模型),但ii)和iii)级仍然存在未回答的问题。在本文中,我们解决指法的问题,这深深地影响了声音的物理和表达质量(参见。[Parncutt et al. 1997]和[Gilardino,1975 a,1975 b]分别在键盘和吉他的情况下)。
Background in automatic music performance. Several representational levels are involved in the performance process [Dannenberg, 1993]: a performance environment should be concerned at least in i) getting a score in input, ii) analyzing it, like a human performer would do, iii) modelling the constraints posed by body-instrument interaction, iv) manipulating sound parameters. While there exist some satisfactory solutions at level iv) (e.g. the guitar physical model described in [Cuzzucoli, Lombardo, 1999]), levels ii) and iii) still pose unanswered questions. In this paper we address the problem of fingering, that deeply affects the physical and expressive qualities of the sound being produced (cf. [Parncutt et al. 1997] and [Gilardino, 1975a, 1975b] in the case of keyboards and guitar, respectively).