Are you addicted to Candy Crush Saga? An exploratory study linking psychological factors to mobile social game addiction

Are you addicted to Candy Crush Saga? An exploratory study linking psychological factors to mobile social game addiction
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DOI:
10.1016/j.tele.2015.11.005
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发表时间:
2016-11-01
影响因子:
8.5
通讯作者:
Leung, Louis
Leung, Louis
中科院分区:
管理学2区
文献类型:
--
作者:
Chen, Cheng;Leung, Louis

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本研究旨在探讨心理因素(感知满足感、孤独感、休闲无聊感和自我控制)与手机社交游戏使用和成瘾的关系。研究数据来自中国的409名受访者。探索性因素分析得出了由五个因素(流动性、娱乐、社交、成就和放松)组成的满足结构。根据Young(1998)的经典定义,研究样本中73%的参与者被认为是成瘾者。他们的特点是孤独,休闲,无聊,并受到游戏的移动性质的激励。不出所料,频繁玩游戏的人更容易上瘾。孤独和自我控制是手机社交游戏成瘾的重要预测因素,而休闲无聊则与游戏使用的强度有关。讨论了本研究的局限性及其对未来研究的启示。(C) 2015 Elsevier Ltd.版权所有。
The purpose of this study is to explore the relation of psychological factors (including perceived gratifications, loneliness, leisure boredom, and self-control) to mobile social game use and addiction. The study data were gathered from 409 respondents in China. The exploratory factor analysis yielded a gratification structure of five factors (mobility, entertainment, sociability, achievement, and relaxation). According to Young's (1998) classic definition, 73% of the participants in the study sample were considered addicts. They were characterized as lonely, leisurely bored, and motivated by the mobile nature of the game. As expected, frequent players had a higher tendency to become addicts. In particular, loneliness and self-control were significant predictors of mobile social game addiction, whereas leisure boredom was linked to the intensity of game use. The limitations of the study and its implications for future research are discussed. (C) 2015 Elsevier Ltd. All rights reserved.