Communication behaviors of co-located users in collaborative AR interfaces

Communication behaviors of co-located users in collaborative AR interfaces
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协作 AR 界面中同地用户的通信行为

DOI:
10.1109/ismar.2002.1115083
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发表时间:
2002
期刊:
Proceedings. International Symposium on Mixed and Augmented Reality
影响因子:
--
通讯作者:
H. Kato
H. Kato
中科院分区:
--
文献类型:
--
作者:
K. Kiyokawa;M. Billinghurst;S. Hayes;Anoop Gupta;Yuki Sannohe;H. Kato

文献摘要

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我们进行了两个实验,比较协同增强现实(AR)界面的协同用户的通信行为。在第一个实验中,我们比较了光学,立体声和单声道视频,和沉浸式头戴式显示器(HMD)使用的目标识别任务。研究发现,真实的世界可视性的差异会严重影响沟通行为。光学透视盒产生了最好的结果,需要最少的额外通信。一般来说,使用非语言交流线索越困难,人们就越多地求助于语言线索来补偿。在第二个实验中,我们比较了三种不同的任务和通信空间的组合,使用2D图标设计任务与光学透视头戴式显示器。研究发现,任务空间与交际空间的空间关系也严重影响交际行为。在受试者之间放置任务空间产生了最活跃的行为,在初始身体语言和话语方面,误解最少。
We conducted two experiments comparing communication behaviors of co-located users in collaborative augmented reality (AR) interfaces. In the first experiment, we compared optical, stereo- and mono-video, and immersive head mounted displays (HMDs) using a target identification task. It was found that differences in the real world visibility severely affect communication behaviors. The optical see-through case produced the best results with the least extra communication needed. Generally, the more difficult it was to use non-verbal communication cues, the more people resorted to speech cues to compensate. In the second experiment, we compared three different combinations of task and communication spaces using a 2D icon design task with optical see-through HMDs. It was found that the spatial relationship between the task and communication spaces also severely affected communication behaviors. Placing the task space between the subjects produced the most active behaviors in terms of initiatory body languages and utterances with least miscommunications.