User interface management techniques for collaborative mobile augmented reality

User interface management techniques for collaborative mobile augmented reality
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DOI:
10.1016/s0097-8493(01)00122-4
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发表时间:
2001-10-01
影响因子:
2.5
通讯作者:
Rosenblum, L
Rosenblum, L
中科院分区:
计算机科学3区
文献类型:
--
作者:
Höllerer, T;Feiner, S;Rosenblum, L

文献摘要

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移动增强现实系统(MARS)有可能彻底改变向用户提供信息的方式。虚拟信息可以直接与移动用户周围的真实世界集成,移动用户可以与虚拟信息进行交互,以显示相关信息、提出和解决问题以及与其他用户协作。然而,我们认为,只有积极管理用户界面(UI),以便最大限度地提高虚拟材料相对于现实世界的相关性,并将其混淆降至最低,才能实现MARS的好处。本文讨论了这一过程中涉及的一些步骤,重点讨论了移动用户覆盖的虚拟环境的设计和布局。用户环境的增强视图提供了一个与上下文相关的操作界面,其中许多操作与视图中的对象相关-增强世界就是用户界面。我们介绍了三种旨在使用户尽可能清楚地了解该界面的UI设计技术:信息过滤、UI组件设计和视图管理。信息过滤有助于选择最相关的信息呈现给用户。UI组件设计根据可用的显示资源和跟踪精度确定应以何种格式传递此信息。例如,没有高精度的位置跟踪将有利于身体或屏幕稳定的组件,而不是需要与它们所指的物理对象精确配准的世界稳定的组件。视图管理试图确保视觉上显示的虚拟对象相对于它们在视图平面上的投影被适当地布置。例如,对象之间的关系应该尽可能明确,物理或虚拟对象不应阻碍用户查看场景中更重要的物理或虚拟对象。我们使用我们的原型协作、跨站点的MARS环境来说明这些界面设计技术,该环境由移动和非移动的增强现实和虚拟现实系统组成。(C)爱思唯尔科学有限公司出版的2001年。
Mobile augmented reality systems (MARS) have the potential to revolutionize the way in which information is provided to users. Virtual information can be directly integrated with the real world surrounding the mobile user, who can interact with it to display related information, to pose and resolve queries, and to collaborate with other users. However, we believe that the benefits of MARS will only be achieved if the user interface (UI) is actively managed so as to maximize the relevance and minimize the confusion of the virtual material relative to the real world. This article addresses some of the steps involved in this process, focusing on the design and layout of the mobile user's overlaid virtual environment.The augmented view of the user's surroundings presents an interface to context-dependent operations, many of which are related to the objects in view-the augmented world is the user interface. We present three UI design techniques that are intended to make this interface as obvious and clear to the user as possible: information filtering, UI component design, and view management. Information filtering helps select the most relevant information to present to the user. UI component design determines the format in which this information should be conveyed, based on the available display resources and tracking accuracy. For example, the absence of high accuracy position tracking would favor body- or screen-stabilized components over world-stabilized ones that would need to be exactly registered with the physical objects to which they refer. View management attempts to ensure that the virtual objects that are displayed visually are arranged appropriately with regard to their projections on the view plane. For example, the relationships among objects should be as unambiguous as possible, and physical or virtual objects should not obstruct the user's view of more important physical or virtual objects in the scene. We illustrate these interface design techniques using our prototype collaborative, cross-site MARS environment, which is composed of mobile and non-mobile augmented reality and virtual reality systems. (C) 2001 Published by Elsevier Science Ltd.