Virtual heritage system: modeling, database & presentation

Virtual heritage system: modeling, database & presentation
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虚拟遗产系统:建模、数据库

DOI:
10.1109/vsmm.2001.969665
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发表时间:
2001
期刊:
Proceedings Seventh International Conference on Virtual Systems and Multimedia
影响因子:
--
通讯作者:
Hyoung
Hyoung
中科院分区:
--
文献类型:
--
作者:
Yong;Ig;S. Ahn;H. Ko;Hyoung

文献摘要

被引文献

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针对虚拟遗产系统的三个研究问题:三维建模、三维媒体资产数据库管理和网络交互展示。我们首先展示我们的虚拟遗产系统的艺术概述,并介绍我们对每个研究问题的方法。我们使用两种新兴技术开发3D建模环境,即,基于图像的3D建模和基于3D激光扫描的3D建模技术。每种技术都使用3D输入设备捕获3D对象的范围数据,并使用3D网格建模方案。我们的测试结果从这两个试验显示。虚拟遗产系统的重要任务之一是如何管理各种文化遗产资产。为了实现这一目标,我们的资产管理方法进行了描述。这包括系统配置和资产创建方法。最后,我们讨论了如何呈现虚拟遗产。在这里,我们展示了两种方法,基于Web和虚拟现实剧院为基础的系统。我们还讨论了跨大陆文化遗产交流的网络问题,以及通过跨欧亚信息网络建立三维网络博物馆的未来计划。
This paper addresses three research issues for the virtual heritage system: 3D modeling, 3D media asset database management, and interactive presentation through networks. We first show art overview of our virtual heritage system and introduce our approaches on each research issue. We develop 3D modeling environment using both of two emerging techniques, i.e., image-based 3D modeling and 3D laser scanning-based 3D modeling techniques. Each technique captures range data of 3D objects using 3D input devices and uses 3D mesh modeling scheme. Our test results from both of these trials are shown. One of the important tasks for the virtual heritage system is how to manage the various kinds of cultural heritage assets. For this goal, our approach for an asset management is described. This includes the system configuration and asset creation method. Finally, we address how to present the virtual heritages. Here, we show two approaches, Web-based and virtual reality theater-based system. We also address the networking issues for transcontinental cultural heritage exchange and our future plan for the 3D cyber museum through the Trans-Eurasia Information Network.