Pervasive Games: Theory and Design

Pervasive Games: Theory and Design
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普遍游戏:理论与设计

DOI:
10.1201/9780080889795
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发表时间:
2009
期刊:
LATAM Revista Latinoamericana de Ciencias Sociales y Humanidades
影响因子:
--
通讯作者:
Annika Waern
Annika Waern
中科院分区:
--
文献类型:
--
作者:
M. Montola;Jaakko Stenros;Annika Waern

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随着移动的通信和无线技术的快速发展,无处不在的游戏将游戏从计算机屏幕带回到三维世界。现在,游戏可以设计成在公共场所玩,如购物中心,会议,博物馆和其他非传统的游戏场所。游戏设计者需要了解如何将世界作为游戏空间,以及这样做的挑战和优势。这本书展示了如何改变游戏的面貌--谁在玩,何时何地玩,以及这场游戏对所有参与者意味着什么。作者探讨了游戏设计师关注的普及游戏的各个方面:是什么让这些游戏引人注目,是什么让它们在今天成为可能以及它们是如何制作的。对于游戏研究者来说,它提供了一个坚实的理论,哲学和美学的体裁理解。Pervasive Games涵盖了从理论和设计到历史和营销的一切。设计师,这样他们就可以学习如何让玩家的实时体验超越移动的手机或电脑屏幕。- 十三个案例研究与说明性和鼓舞人心的例子,使整个无处不在的游戏设计空间有形。- 提供实用的设计技巧,潜在的陷阱,来自真实的游戏的设计问题,以及来自世界上一些最有趣的无处不在的游戏设计师的灵感,包括Matt亚当斯,Frank Lantz等。
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing. designers, so that they can learn how to engage players' real-time experiences beyond the mobile phone or computer screen. -Thirteen case studies with illustrative and inspiring examples make the entire pervasive games design space tangible. -Provides practical design tips, potential pitfalls, design problems from real games, and inspiration from some of the most interesting pervasive game designers in the world, including Matt Adams, Frank Lantz, and others.