Image-based modeling and lighting
Image-based modeling and lighting
复制标题
基于图像的建模和照明
DOI:
10.1145/345370.345406
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发表时间:
1999
期刊:
影响因子:
--
通讯作者:
P. Debevec
中科院分区:
文献类型:
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作者:
P. Debevec
Perhaps the most prominent thread in the development of computer graphics has been the pursuit of photorealistic imagery. Starting from the vector graphics of the 1960s, the graphics community has developed progressively more advanced display hardware, geometr ic representat ions, surface reflectance models and i l lumination algorithms, and by the 1990s photoreal is t ic rendering has become a part of traditional computer graphics. While photorealistic renderings can now be achieved wi th t rad i t iona l computer graphics, they general ly do not come easily. First, creating realistic models is a time and talent-intensive task.With most software, the artist needs to build a detailed model piece by piece, and then specify the reflectance characteristics (color, texture, speculari~/, etc.) for all the various surfaces in the scene. Second, generating photorealistic renderings requires advanced techniques such as radiosity and global illumination, which tend to be very computationally intensive. In brief, model ing tends to be hard, and rendering is slow. For applications such as interior design, architectural planning, simulation, virtual museums and cultural heritage, the objects and environments that one wishes to render using the computer often exist within the real wor ld . In such cases, the model ing and rendering challenges increase considerably: since people are famil iar with what the results should look like, they will have higher expectations of the quality of the results. However, objects and environments in the real world have a very useful property as well: they can be photographed.Additionally, a great deal of research has been done in the last several years to model the geometry and appearance of objects and scenes from photographs. Computer vision concerns the development of algorithms to derive various sorts of information from digital images. The process of recover ing 3D structure f rom 2D photographs, now known as image-based modeling, has been one of its central endeavors. Conversely, the process of photorealistically rendering objects and scenes from images and geometry is known as image-based rendering. As the models come from photographs, modeling need not be hard, and since the shading also comes f rom the images, rendering need not be slow. In the next few sections, I'll discuss a number of image-based modeling techniques and some projects that have used them in conjunction with image-based rendering.
DOI:
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发表时间:
2020
期刊:
影响因子:
--
作者:
石井 将大;照屋 唯紀;安田 貴徳;Sabrou Saitoh;H. Kawasaki;星野秀朋,佐藤慧,米田元
通讯作者:
星野秀朋,佐藤慧,米田元