Computing solutions for matching games
Computing solutions for matching games
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DOI:
10.1007/s00182-011-0273-y
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发表时间:
2011-03
影响因子:
0.6
通讯作者:
P. Biró;W. Kern;D. Paulusma
中科院分区:
文献类型:
--
作者:
P. Biró;W. Kern;D. Paulusma
A matching game is a cooperative game (N,v) defined on a graphG= (N,E) with an edge weighting. The player set isNand the value of a coalitionis defined as the maximum weight of a matching in the subgraph induced byS. First we present anO(nm+n2logn) algorithm that tests if the core of a matching game defined on a weighted graph withnvertices andmedges is nonempty and that computes a core member if the core is nonempty. This algorithm improves previous work based on the ellipsoid method and can also be used to compute stable solutions for instances of the stable roommates problem with payments. Second we show that the nucleolus of ann-player matching game with a nonempty core can be computed inO(n4) time. This generalizes the corresponding result of Solymosi and Raghavan for assignment games. Third we prove that isNP-hard to determine an imputation with minimum number of blocking pairs, even for matching games with unit edge weights, whereas the problem of determining an imputation with minimum total blocking value is shown to be polynomial-time solvable for general matching games.