Basic consideration of 3D digital traditional Japanese crafting system
Basic consideration of 3D digital traditional Japanese crafting system
复制标题
3D数字日本传统工艺系统的基本考虑
DOI:
10.1109/icoin.2001.905566
复制
发表时间:
2001
期刊:
影响因子:
--
通讯作者:
Y. Shibata
中科院分区:
文献类型:
--
作者:
Kaoru Sugita;A. Miyakawa;K. Hashimoto;Tomoe Fukamachi;Y. Shibata
In contrast to the modernization of the industrial structure the traditional Japanese crafting industries have not always introduced advanced technology. So, in order to activate those industries as local industries, it is required to promote their activities, train up their successors and improve their productivity. We propose a user-friendly three-dimensional CG presentation system for typical Japanese crafting industries. Using our proposed system, a user can retrieve fittings from a distributed database based on the user's perception, see fittings without spoiling the natural beauty and design and present a interior/exterior rooms using a high speed network. In order to realize the presentation space from many three-dimensional fitting data stored in a distributed database system on the Internet, we classified the presentation space model and implement our system using VRML and Java.