Basic consideration of 3D digital traditional Japanese crafting system

Basic consideration of 3D digital traditional Japanese crafting system
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3D数字日本传统工艺系统的基本考虑

DOI:
10.1109/icoin.2001.905566
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发表时间:
2001
期刊:
Proceedings 15th International Conference on Information Networking
影响因子:
--
通讯作者:
Y. Shibata
Y. Shibata
中科院分区:
--
文献类型:
--
作者:
Kaoru Sugita;A. Miyakawa;K. Hashimoto;Tomoe Fukamachi;Y. Shibata

文献摘要

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与产业结构的现代化形成鲜明对比的是,日本传统工艺产业并不总是引进先进的技术。因此,为了激活这些产业作为地方产业,需要促进他们的活动,培养他们的接班人,提高他们的生产力。我们提出了一个人性化的三维CG展示系统,为典型的日本工艺行业。使用我们提出的系统,用户可以根据用户的感知从分布式数据库中检索配件,在不破坏自然美和设计的情况下查看配件,并使用高速网络展示室内/室外房间。为了从存储在Internet上的分布式数据库系统中的许多三维拟合数据中实现表示空间,我们对表示空间模型进行了分类,并使用VRML和Java实现了系统。
In contrast to the modernization of the industrial structure the traditional Japanese crafting industries have not always introduced advanced technology. So, in order to activate those industries as local industries, it is required to promote their activities, train up their successors and improve their productivity. We propose a user-friendly three-dimensional CG presentation system for typical Japanese crafting industries. Using our proposed system, a user can retrieve fittings from a distributed database based on the user's perception, see fittings without spoiling the natural beauty and design and present a interior/exterior rooms using a high speed network. In order to realize the presentation space from many three-dimensional fitting data stored in a distributed database system on the Internet, we classified the presentation space model and implement our system using VRML and Java.