Success factors for using gamification in language teaching

Success factors for using gamification in language teaching
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在语言教学中使用游戏化的成功因素

DOI:
10.1109/siie48397.2019.8970125
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发表时间:
2019
期刊:
2019 International Symposium on Computers in Education (SIIE)
影响因子:
--
通讯作者:
Silvia O. S. Ferrao
Silvia O. S. Ferrao
中科院分区:
--
文献类型:
--
作者:
Tao Jueru;Rui Ferrão e Silva;Silvia O. S. Ferrao

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“兴趣是最好的老师”。激发学生的兴趣和积极性是有效的教学策略,也是最大的挑战之一。在这种情况下,游戏化已经成为一种潜在的解决方案,可以通过利用人类对游戏的兴趣来影响学习者的行为。本研究是一项比较研究,通过对五个有效平台的分析,确定了在语言教学中(主要是在设计阶段)使用游戏化的成功因素及其重要性。
“Interest is the best teacher”. Promoting the interest and motivation of students is considered an effective teaching strategy and one of the biggest challenges as well. In this context, gamification has become a potential solution that can influence learners' behaviors by taking advantage of the human appetite for games. This work is a comparative study, which identified the success factors in the use of gamification in language teaching (mainly in the design phase) and its importance through the analysis of five effective platforms.