Investigating the presence, form and behavior of virtual possessions in the context of a teen bedroom

Investigating the presence, form and behavior of virtual possessions in the context of a teen bedroom
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调查青少年卧室中虚拟财产的存在、形式和行为

DOI:
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发表时间:
2012
期刊:
International Conference on Human Factors in Computing Systems
影响因子:
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通讯作者:
Angela Park
Angela Park
中科院分区:
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文献类型:
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作者:
William Odom;J. Zimmerman;J. Forlizzi;Hajin Choi;Stephanie Meier;Angela Park

文献摘要

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在过去的几年里,人们获得了越来越多的虚拟财产。 While virtual possessions have become ubiquitous, little work exists to inform designers on how these growing collections should be displayed and how they should behave.我们产生了四个设计概念,改变了这些数字事物的形式和行为,使它们更多地出现在青少年的卧室中。然后,我们进行了快速约会会议,以调查这些新形式和行为如何影响价值观念。 Sessions revealed how new technologies might better support self-exploration and reflection, as well as how they could complicate identity construction processes.研究结果被解释为详细的机会和紧张局势,可以指导这个新兴领域的未来研究和实践。
Over the past several years, people have acquired more and more virtual possessions. While virtual possessions have become ubiquitous, little work exists to inform designers on how these growing collections should be displayed and how they should behave. We generated four design concepts that changed the form and behavior of these digital things, making them more present within a teen bedroom. We then conducted speed dating sessions to investigate how these new forms and behaviors influence perceptions of value. Sessions revealed how new technologies might better support self-exploration and reflection, as well as how they could complicate identity construction processes. Findings are interpreted to detail opportunities and tensions that can guide future research and practice in this emerging space.