The social life of small graphical chat spaces

The social life of small graphical chat spaces
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小型图形聊天空间的社交生活

DOI:
10.1145/332040.332477
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发表时间:
2000
期刊:
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
S. Drucker
S. Drucker
中科院分区:
--
文献类型:
--
作者:
Marc A. Smith;S. Farnham;S. Drucker

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本文提供了一个独特的定量分析的三个聊天室在微软V-聊天图形聊天系统的社会动态。调查和行为数据用于研究用户体验和活动。150名V-Chat参与者完成了一项基于网络的调查,并在119天内从三个V-Chat房间收集了数据日志。这些数据说明了图形聊天系统的使用模式,并强调了物理化学在在线环境中转化为社交互动的方式。V-Chat参与者积极使用手势,化身和运动作为他们社交互动的一部分。对聚类模式和运动数据的分析表明,化身被用来提供类似于面对面互动中发现的非语言线索。然而,随着用户对系统的经验越来越丰富,一些图形功能(特别是手势)的使用有所下降。这些发现对在线交互环境的设计和研究具有启示意义。
This paper provides a unique quantitative analysis of the social dynamics of three chat rooms in the Microsoft V-Chat graphical chat system. Survey and behavioral data were used to study user experience and activity. 150 V-Chat participants completed a web-based survey, and data logs were collected from three V-Chat rooms over the course of 119 days. This data illustrates the usage patterns of graphical chat systems, and highlights the ways physical proxemics are translated into social interactions in online environments. V-Chat participants actively used gestures, avatars, and movement as part of their social interactions. Analyses of clustering patterns and movement data show that avatars were used to provide nonverbal cues similar to those found in face-to-face interactions. However, use of some graphical features, in particular gestures, declined as users became more experienced with the system. These findings have implications for the design and study of online interactive environments.