Video Game Making and Modding
Video Game Making and Modding
复制标题
视频游戏制作和改装
DOI:
10.4018/978-1-4666-8310-5.ch010
复制
发表时间:
2015
期刊:
影响因子:
--
通讯作者:
Kelly Tran
中科院分区:
文献类型:
--
作者:
E. Gee;Kelly Tran
The purpose of this chapter is to provide an overview of current literature on video game making and modding (modification). The chapter describes key game making tools and educational programs that incorporate game making, to promote student outcomes ranging from media literacy to the development of computational thinking and greater interest in computer science. This is followed by a discussion of empirical literature on game making and modding as fan practices, and an overview of new game making tools and communities that are blurring the lines between educational, professional, and fandriven game making practices. Lastly, the chapter addresses key issues, directions for future research, and recommendations for policy and practice.
影响因子:
12
作者:
Howland K
通讯作者:
Howland K