Using “tilt” as an interface to control “no-button” 3-D mobile games

Using “tilt” as an interface to control “no-button” 3-D mobile games
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以“倾斜”为界面控制“无按键”3D手游

DOI:
10.1145/1394021.1394031
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发表时间:
2008
期刊:
Comput. Entertain.
影响因子:
--
通讯作者:
T. Vajk
T. Vajk
中科院分区:
--
文献类型:
--
作者:
P. Gilbertson;P. Coulton;F. Chehimi;T. Vajk

文献摘要

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移动的手机给游戏开发者带来了相当大的挑战,尤其是用户界面,它主要是针对号码输入而不是玩游戏进行优化。事实上,由于这些限制,手机游戏最理想的标准之一是设计由一个按钮界面控制的游戏。然而,这种类型的界面只被视为适用于休闲游戏,在那里掌握界面是不重要的。随着许多移动的手机开始出现3-D加速度计,游戏开发商有机会研究新的界面机制。在这篇文章中,我们说明了如何加速计提供了无按钮移动的游戏的可能性。虽然3-D加速度计提供了一系列可能的接口机制,但需要最小信号处理且不需要外部参考的机制是运动,并且特别是倾斜,并且因此非常适合于移动的电话。在这篇文章中,我们探讨了一个名为“隧道运行”的3D图形第一人称驾驶游戏的倾斜界面,并比较了在两种不同模式下使用传统手机游戏手柄界面和倾斜界面玩同一游戏的用户体验。结果表明,倾斜界面体验有趣,当然似乎更吸引玩家,谁说,他们不会玩这种类型的游戏,否则。
Mobile phones offer considerable challenges for game developers, and not least among them is the user interface, which is primarily optimized for number entry rather than for playing games. In fact, due to the limitations one of the most desirable criteria for mobile games has the design of games controlled by a one-button interface. However, this type of interface has only been seen as applicable for casual games, where mastering the interface is de-emphasized. As a number of mobile phones are starting to appear with 3-D accelerometers, game developers have the opportunity to investigate new interface mechanisms. In this article we illustrate how accelerometers provide the possibility of a no-button mobile game. While 3-D accelerometers offer a range of possible interface mechanisms, the one that requires minimal signal processing and no external references is motion, and in particular, tilt, and as such is eminently suitable for mobile phones. In this article we explore a tilt interface for a 3-D graphics first-person driving game titled Tunnel Run, and compare the user experience playing the same game with a traditional phone joypad interface and with a tilt interface in two different modes. The results show that the tilt interface was experienced as fun, and certainly seemed more attractive to players, who said they would not have played this type of game otherwise.