Design of a Mixed-Reality Serious Game to Tackle a Public Health Problem

Design of a Mixed-Reality Serious Game to Tackle a Public Health Problem
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设计一款解决公共卫生问题的混合现实严肃游戏

DOI:
10.1007/978-3-319-99426-0_35
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发表时间:
2018
期刊:
International Conference on Evolutionary Computation
影响因子:
--
通讯作者:
C. Davis
C. Davis
中科院分区:
--
文献类型:
--
作者:
T. Lima;João Paulo Ferreira Beltrame;C. Niquini;Breno Barbosa;C. Davis

文献摘要

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尽管出现了一些基于游戏的健康举措,旨在培训学生和专业人员,并支持患者康复,但一些公共卫生问题仍然被忽视。蚊子传播的疾病是一个全球性的公共卫生问题。鉴于个人行为可能影响疾病的传播动态,对人口的教育和认识是一项重要的干预战略,应成为公共卫生政策的一部分。例如,水的储存不当可能成为埃及伊蚊的繁殖地,埃及伊蚊是登革热、寨卡、基孔肯雅和城市黄热病病毒的载体。伊蚊疫源地主要分布在居民家中或附近,控制蚊群是预防该病的关键。我们相信游戏是一个强大的工具,可以用来支持公众健康问题的意识和行为改变。本文介绍了一个严重的游戏,旨在支持行动的基础上,教育和人口参与,旨在病媒监测和控制的当前发展阶段。一个2D游戏与增强和虚拟现实模块和真实的世界本身的混合将提供适当的环境,以提供乐趣,目的是帮助处理这个复杂的问题。开发基于敏捷原则,涉及概念,设计,施工和评估活动的周期较短。部分结果是游戏设计,原型和演示。未来的工作包括设计和进行实验研究,以评估知识获取和行为改变的有效性和效率。
Despite the emergence of several game-based initiatives in health, aiming to train students and professionals and to support patients rehabilitation, some public health problems remains neglected. Mosquito-borne diseases are a global public health concern. Education and awareness of population are an important intervention strategy and should be part of public health policies, given that individuals behavior may affect the transmission dynamics of diseases. For instance, improper storage of water can become a breeding site for theAedes aegyptimosquito, the vector of dengue, zika, chikungunya and urban yellow fever viruses. Most ofAedesfoci are in or near people’s homes and the control of mosquitoes population is essential to prevent these diseases. We believe that games are a powerful tool and can be used to support awareness and behavioral changes regarding public health issues. This paper presents the current development stage of a serious game designed to support actions based on education and engagement of population aimed at vector surveillance and control. A mix of a 2D game with augmented and virtual reality modules and the real world itself will provide the proper environment to offer fun with the purpose of helping to deal with this complex problem. The development is based on agile principles, with short cycles involving activities of conception, design, construction and evaluation. Some partial results are game design, prototypes and demos. Future work includes designing and conducting an experimental study to evaluate effectiveness and efficiency regarding knowledge acquiring and behavioral changes.