Design of a Mixed-Reality Serious Game to Tackle a Public Health Problem
Design of a Mixed-Reality Serious Game to Tackle a Public Health Problem
复制标题
设计一款解决公共卫生问题的混合现实严肃游戏
DOI:
10.1007/978-3-319-99426-0_35
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发表时间:
2018
期刊:
影响因子:
--
通讯作者:
C. Davis
中科院分区:
文献类型:
--
作者:
T. Lima;João Paulo Ferreira Beltrame;C. Niquini;Breno Barbosa;C. Davis
Despite the emergence of several game-based initiatives in health, aiming to train students and professionals and to support patients rehabilitation, some public health problems remains neglected. Mosquito-borne diseases are a global public health concern. Education and awareness of population are an important intervention strategy and should be part of public health policies, given that individuals behavior may affect the transmission dynamics of diseases. For instance, improper storage of water can become a breeding site for theAedes aegyptimosquito, the vector of dengue, zika, chikungunya and urban yellow fever viruses. Most ofAedesfoci are in or near people’s homes and the control of mosquitoes population is essential to prevent these diseases. We believe that games are a powerful tool and can be used to support awareness and behavioral changes regarding public health issues. This paper presents the current development stage of a serious game designed to support actions based on education and engagement of population aimed at vector surveillance and control. A mix of a 2D game with augmented and virtual reality modules and the real world itself will provide the proper environment to offer fun with the purpose of helping to deal with this complex problem. The development is based on agile principles, with short cycles involving activities of conception, design, construction and evaluation. Some partial results are game design, prototypes and demos. Future work includes designing and conducting an experimental study to evaluate effectiveness and efficiency regarding knowledge acquiring and behavioral changes.