Real and non‐real time interaction: Unraveling multiple threads of discourse∗

Real and non‐real time interaction: Unraveling multiple threads of discourse∗
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实时和非实时交互:解开多个话题*

DOI:
10.1080/01638538309544554
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发表时间:
1983
影响因子:
2.2
通讯作者:
C. Quinn
C. Quinn
中科院分区:
心理学3区
文献类型:
--
作者:
Steven D. Black;J. Levin;H. Mehan;C. Quinn

文献摘要

被引文献

相似文献

最近对语篇的分析主要集中在重复出现的序列结构上。对不同传播媒介中的话语的考察表明,严格的顺序并不普遍。相反,一些媒体的话语是以“多线程”结构的。产生这种话语差异的媒体的重要属性被确定为话轮之间的时间延迟。在“非真实的时间”媒体中的话语,如电子消息系统,包含产生多个线程的节省时间的设备。根据真实的时间交互的相对资源限制和非真实的时间交互的数据限制,讨论了媒体之间的这些差异。
Recent analyses of discourse have focused on recurring sequential structures. An examination of discourse in different communication media has shown that strict sequentially is not universal. Instead, discourse in some media is structured with “multiple threads.” The significant property of the media producing this difference in discourse was identified as the temporal delay between turns. Discourse in “non‐real time” media, such as electronic message systems, contain time‐saving devices that produce multiple threads. These differences between media are discussed in light of the relative resource limitation of real time interaction and the data limitation of non‐real time interaction.