Real and non‐real time interaction: Unraveling multiple threads of discourse∗
Real and non‐real time interaction: Unraveling multiple threads of discourse∗
复制标题
实时和非实时交互:解开多个话题*
DOI:
10.1080/01638538309544554
复制
发表时间:
1983
影响因子:
2.2
通讯作者:
C. Quinn
中科院分区:
文献类型:
--
作者:
Steven D. Black;J. Levin;H. Mehan;C. Quinn
Recent analyses of discourse have focused on recurring sequential structures. An examination of discourse in different communication media has shown that strict sequentially is not universal. Instead, discourse in some media is structured with “multiple threads.” The significant property of the media producing this difference in discourse was identified as the temporal delay between turns. Discourse in “non‐real time” media, such as electronic message systems, contain time‐saving devices that produce multiple threads. These differences between media are discussed in light of the relative resource limitation of real time interaction and the data limitation of non‐real time interaction.