Three questions about the Internet of things and children

Three questions about the Internet of things and children
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关于物联网和儿童的三个问题

DOI:
10.1007/s11528-014-0824-8
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发表时间:
2014
期刊:
影响因子:
2.5
通讯作者:
Shari Sabeti
Shari Sabeti
中科院分区:
--
文献类型:
--
作者:
A. Manches;P. Duncan;L. Plowman;Shari Sabeti

文献摘要

被引文献

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儿童与科技的互动正在不断发展;越来越多的设备可以捕捉并无缝响应他们的日常活动。这就提出了一些相关问题,例如:这些技术如何影响儿童的活动;如何使用他们活动中的数据,以及儿童及其父母对这项技术的了解程度。本文通过对两种商业上成功的物联网设计(Skylanders 和 Disney Infinity)进行的三项调查(基于桌面、家庭环境、学校环境),根据新兴技术物联网 (IoT) 探讨了这些问题。虽然这些特定游戏在捕捉的活动方面受到限制,但研究说明了日常物品(玩具)的数字化如何影响态度和行为,并生成有关儿童日常活动的潜在揭示数据;但父母或孩子却很少反思。令人鼓舞的是,该研究还显示了儿童在支持下的潜力,不仅是理解,而且是利用这项技术进行设计。
Children’s interaction with technology is evolving; increasingly there are devices that can capture and respond seamlessly to their everyday activity. This raises pertinent questions such as: how these technologies shape children’s activity; how the data from their activity is used, and to what extent children, and their parents, are cognisant of the technology. This paper examines these questions in light of an emerging technology, the Internet of Things (IoT), by drawing upon three investigations (deskbased, home context, school context) into two commercially successful IoT designs (Skylanders and Disney Infinity). Whilst these particular games are limited in what activity they capture, the research illustrates how the digitalisation of everyday objects (toys) can influence both attitudes and behaviour, and generate potentially revealing data about children’s everyday activity; yet with little reflection from parents or children. Encouragingly, the research also showed children’s potential, with support, not just to understand, but design with this technology.