Step by step vs. catch me if you can — On the benefit of rounds in location-based games

Step by step vs. catch me if you can — On the benefit of rounds in location-based games
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循序渐进与抓住我(如果可以的话)——论定位游戏中回合的好处

DOI:
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发表时间:
2012
期刊:
2012 IEEE International Conference on Pervasive Computing and Communications Workshops
影响因子:
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通讯作者:
H. Mügge
H. Mügge
中科院分区:
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文献类型:
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作者:
Daniel Schuster;Danny Kiefner;Robert Lübke;T. Springer;P. Bihler;H. Mügge

文献摘要

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当使现有的桌面游戏适应移动的设置时,可以选择保持这种游戏的基于回合的方法,或者放弃它,并且可选地用仅可用于游戏的基于位置的版本的附加“神奇”特征来替换它。根据我们在两个研究小组中独立使用这两种方法构建捉迷藏游戏的经验,我们比较了两种替代方案的设计和用户体验。这些结果对于其他尝试将桌面游戏适应移动的设置的尝试是一个有用的指导。
When adapting existing table games for the mobile setting, there is a choice of either keeping the round-based approach of such games or giving it up and optionally replacing it with additional “magical” features only available for the location-based version of the game. Based on our experience in building a hide and seek game using both approaches independently in two research groups, we compare the two alternatives regarding the design as well as user experiences. The results are a helpful guideline for other attempts to adapt table games for the mobile setting.