Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game

Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game
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城中六人:推出 Real Tournament - 一款基于移动 IPv6 的情境感知多人游戏

DOI:
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发表时间:
2003
期刊:
Network and System Support for Games
影响因子:
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通讯作者:
A. Scott
A. Scott
中科院分区:
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文献类型:
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作者:
Keith Mitchell;Duncan McCaffery;G. Metaxas;J. Finney;Stefan Schmid;A. Scott

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越来越清楚的是,娱乐将成为未来无线网络的杀手级应用之一。更具体地说,预计到2006年,仅对美国的手机游戏提供商来说,手机游戏的价值就将达到12亿美元。这背后的推动力是功能强大、功能丰富的手机的推出,以及对高性能无线网络的无处不在的接入。然而,移动应用面临着与固定网络应用略有不同的问题,包括连接不稳定、网络服务质量和主机移动性问题。为了研究未来移动应用的需求,我们在兰开斯特市部署了一个由无线无线业务和IEEE 802.11热点组成的无线城域网,基于移动IPv6在兰开斯特市周围构建了一个增强现实游戏,旨在评估未来移动应用的需求。在本文中,我们介绍了一个原型的多玩家移动游戏,它使用配备了传感器阵列的手持计算机来实现真实的移动交互。然后,我们评估当前的实时交互方法,然后概述更适合无线环境并基于点对点方法的我们自己的架构。该方法提供自适应、共享状态和一致性机制,以便为可扩展、低延迟、软实时移动应用提供支持。
It is rapidly becoming clear that entertainment will be one of the killer applications of future wireless networks. More specifically mobile gaming is predicted to be worth $1.2 billion by the year 2006 to providers in the U.S. alone [20]. The driving force behind this is the introduction of powerful feature rich handsets and ubiquitous access to high performance wireless networks. However, mobile applications face issues that are subtly different from fixed network applications, including fluctuating connectivity, network QoS and host mobility issues. To investigate the requirements of future mobile applications we have deployed a wireless MAN consisting of GPRS and IEEE 802.11 hotspots based on Mobile IPv6 around the city of Lancaster and have built an augmented reality game designed to evaluate future mobile application requirements.In this paper we introduce Real Tournament, a prototype multi-player mobile game, which uses handheld computers augmented with an array of sensors to enable true mobile interaction in a real-world environment. We then evaluate current approaches to real-time interaction and follow by outlining our own architecture more suited to wireless environments and based on the peer-to-peer approach. The approach provides adaptation, shared state, and consistency mechanisms in order to provide support for scalable, low latency, soft real time mobile applications.