Prototypes as performative

Prototypes as performative
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原型作为表演性的

DOI:
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发表时间:
2005
期刊:
Critical Computing
影响因子:
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通讯作者:
Peter Danholt
Peter Danholt
中科院分区:
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文献类型:
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作者:
Peter Danholt

文献摘要

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本文考虑了原型设计中的表演性方面。借鉴STS和一个涉及典型疾病管理技术的案例研究,它举例说明并讨论了原型作为产生特定主观性和身体的行为过程。原型不仅是学习的载体或思想的容器,而且是规定、激活和产生机构和机构的物质事物。这样的困惑、矛盾和矛盾并不是设计中的反常现象,而是意料之中的,因为使用者和设计者都处于探索和实验的过程中。同样,原型既是具体的和呈现的,也是想象的和未来主义的。作者认为,设计师和研究人员应该让自己敏感于原型制作的执行方面,以便了解在这些过程中对人工制品和人类的相互转化的后果。
This paper considers performative aspects of prototyping in design. Drawing on STS and a casestudy involving a prototypical disease management technology, it exemplify and discuss prototyping as a performative process that produces specific subjectivities and bodies. Prototypes are not only vehicles for learning or containers of ideas, but material things that prescribe, animate and produce bodies and agencies. Viewed as such perplexity, inconsistency and contradictions is not anomalies in design, but to be expected because users as well as designers are in a process of exploration and experimentation. Equally prototypes are both concrete and present as well imaginary and futuristic. The author argue that designers and researchers should sensitize themselves to performative aspects of prototyping in order to understand the mutually transformative consequences for both artifacts and humans in these processes.