Engagement: gaming throughout the curriculum

Engagement: gaming throughout the curriculum
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参与度:贯穿整个课程的游戏

DOI:
10.1145/1508865.1508990
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发表时间:
2009
期刊:
Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 2
影响因子:
--
通讯作者:
J. Preston
J. Preston
中科院分区:
--
文献类型:
--
作者:
Briana B. Morrison;J. Preston

文献摘要

被引文献

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本文研究了游戏是如何融入美国机构的计算机课程中的。为了提高学生的学习动机和留存能力,许多项目已经开始在入门课程中使用游戏,作为高级选修课,或者作为单独的学位课程。作者回顾了游戏在课程中的使用现状,并对游戏开发学位课程的内容进行了分析。最后,作者描述了他们机构将游戏纳入整个计算机课程的计划,并展示了初步结果。
This paper considers how gaming has been infused into the computing curriculum of institutions in the United States. To increase motivation of students and improve retention, many programs have begun using gaming in their introductory courses, as upper level electives, or as separate degree programs. The authors review the current use of gaming within curricula and analyze the content of game development degree programs. Finally, the authors describe plans at their institution to incorporate gaming throughout the computing curriculum and present initial results.