International Conference on Knowledge Based and Intelligent Information and Engineering Systems Evaluation For Students ’ Learning Manner Using Eye Blinking System in Metaverse
International Conference on Knowledge Based and Intelligent Information and Engineering Systems Evaluation For Students ’ Learning Manner Using Eye Blinking System in Metaverse
复制标题
基于知识和智能信息与工程系统的学生学习方式评估国际会议使用元宇宙眨眼系统
DOI:
--
复制
发表时间:
2015
期刊:
影响因子:
--
通讯作者:
Toshiro Kobayashii
中科院分区:
文献类型:
--
作者:
Dana M. Barrya;Nobuyuki Ogawab;Asanka Dharmawansac;Hideyuki Kanematsud;Yoshimi Fukumurae;Tatsuya Shiraif;Kuniaki Yajimag;Toshiro Kobayashii
For a virtual problem-based learning (PBL) class in Metaverse, an eye blinking system for avatars was introduced. It correlated their eye blinking behavior with an emotional response to various problems that they were asked to discuss on behalf of their users. Three Japanese college students joined the project where they discussed a simple and difficult problem, respectively. Teachers proposed online (mathematical problems) for them. Each session was 10 minutes in length. During the classes, the number of eye blinks was recorded for each student by using special software. After completing the PBL classes, the students answered questionnaires. Then the results were analyzed. All of the results suggested that the difficult question would make students’ feelings unstable and increase the number of eye blinks. Using this system, teachers could analyze students’ responses well to achieve a better outcome of virtual PBL. © 2015 The Authors. Published by Elsevier B.V. Peer-review under responsibility of KES International.