International Conference on Knowledge Based and Intelligent Information and Engineering Systems Evaluation For Students ’ Learning Manner Using Eye Blinking System in Metaverse

International Conference on Knowledge Based and Intelligent Information and Engineering Systems Evaluation For Students ’ Learning Manner Using Eye Blinking System in Metaverse
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基于知识和智能信息与工程系统的学生学习方式评估国际会议使用元宇宙眨眼系统

DOI:
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发表时间:
2015
期刊:
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影响因子:
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通讯作者:
Toshiro Kobayashii
Toshiro Kobayashii
中科院分区:
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文献类型:
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作者:
Dana M. Barrya;Nobuyuki Ogawab;Asanka Dharmawansac;Hideyuki Kanematsud;Yoshimi Fukumurae;Tatsuya Shiraif;Kuniaki Yajimag;Toshiro Kobayashii

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对于Metverse中的一个虚拟基于问题的学习(PBL)课程,介绍了一个针对化身的眨眼系统。它将他们的眨眼行为与他们被要求代表用户讨论的各种问题的情绪反应联系起来。三名日本大学生参加了这个项目,他们分别讨论了一个简单和困难的问题。老师们在网上为他们提出了(数学问题)。每次会议时长为10分钟。在上课期间,使用特殊的软件记录每个学生的眨眼次数。在完成PBL课程后,学生们回答了问卷调查。然后对结果进行分析。所有的结果都表明,这个难题会让学生的情绪变得不稳定,并增加眨眼的次数。使用该系统,教师可以很好地分析学生的反应,从而达到更好的虚拟PBL效果。©2015作者。由Elsevier B.V.出版,KES International负责同行评审。
For a virtual problem-based learning (PBL) class in Metaverse, an eye blinking system for avatars was introduced. It correlated their eye blinking behavior with an emotional response to various problems that they were asked to discuss on behalf of their users. Three Japanese college students joined the project where they discussed a simple and difficult problem, respectively. Teachers proposed online (mathematical problems) for them. Each session was 10 minutes in length. During the classes, the number of eye blinks was recorded for each student by using special software. After completing the PBL classes, the students answered questionnaires. Then the results were analyzed. All of the results suggested that the difficult question would make students’ feelings unstable and increase the number of eye blinks. Using this system, teachers could analyze students’ responses well to achieve a better outcome of virtual PBL. © 2015 The Authors. Published by Elsevier B.V. Peer-review under responsibility of KES International.