Augmented reality mobile apps for cultural heritage reactivation

Augmented reality mobile apps for cultural heritage reactivation
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DOI:
10.1016/j.compeleceng.2021.107281
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发表时间:
2021-07-02
影响因子:
4.3
通讯作者:
Guemes-Castorena, David
Guemes-Castorena, David
中科院分区:
计算机科学3区
文献类型:
--
作者:
Hincapie, Mauricio;Diaz, Christian;Guemes-Castorena, David

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被引文献

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事实证明,增强现实和 GPS 引导应用程序的使用对于复兴文化遗产来说是成功的。然而,使用这些技术对文化遗产学习过程的影响尚未得到深入研究。本文报告了在麦德林西斯内罗广场及其周边地区(也称为“灯光公园”)周围的文化遗产重新激活项目中,使用 GPS 和增强现实与移动应用程序如何影响学习的调查结果。进行了比较两组的实验测试。实验设计的目标是确定在作为西斯内罗广场重新激活的一部分而提议的移动应用程序用于指导文化遗产之旅时和不使用时学习和用户感知的差异。结果表明,实验组取得了较好的学习和文化遗产学习成果。这项研究为复兴文化遗产的技术应用提供了宝贵的见解,几乎可以应用于任何地方。
The use of augmented reality and GPS-guided applications has proven successful for reviving cultural heritage. However, the impact of using these technologies on the learning process of cultural heritage has not been studied in depth. This article reports the findings of how using GPS and augmented reality with mobile apps impacted learning during a project to reactivate cultural heritage around Medellin's Cisnero Square and its surroundings (also called the "Park of Lights"). An experimental test comparing two groups was performed. The experimental design goal was to determine the differences in learning and user perception when the proposed Mobile App was and was not used in guiding the cultural heritage tour as part of Cisnero Square's reactivation. The results showed that the experimental group achieved better learning and cultural heritage learning outcomes. This study offers valuable insights into technological applications for reactivating cultural heritage, which can be applied almost anywhere.