Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context
Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context
复制标题
本地化 Global Game Jam:为社交背景下的协作学习设计游戏开发
DOI:
10.1007/978-3-642-34292-9_9
复制
发表时间:
2012
期刊:
影响因子:
--
通讯作者:
S. Yamane
中科院分区:
文献类型:
--
作者:
Ki;Kosuke Kaneko;Yu Matsui;Koji Mikami;Masaru Nagaku;Toshifumi Nakabayashi;Kenji Ono;S. Yamane
Making digital games can help people learn collaboratively. Recent advances in game education allow for experimental game development in a short time period with low cost. To examine the possibilities of game development and learning, we focus on the recent "game jam" approach in collaborative game development. The concept of game jam becomes well-known these days, however, its historical development, goals, and strategies have not yet been explored.
To bring game jam into the education and learning, we first look at its historical development and key concept referencing Global Game Jam, the biggest annual game jam in the world, and then we discuss the recent case of "localized" Global Game Jam---style events embedded in the social context of a specific region.