Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context
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本地化 Global Game Jam:为社交背景下的协作学习设计游戏开发

DOI:
10.1007/978-3-642-34292-9_9
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发表时间:
2012
期刊:
2013 IEEE 37th Annual Computer Software and Applications Conference
影响因子:
--
通讯作者:
S. Yamane
S. Yamane
中科院分区:
--
文献类型:
--
作者:
Ki;Kosuke Kaneko;Yu Matsui;Koji Mikami;Masaru Nagaku;Toshifumi Nakabayashi;Kenji Ono;S. Yamane

文献摘要

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制作数字游戏可以帮助人们协作学习。游戏教育的最新进展允许在短时间内以低成本进行实验游戏开发。为了研究游戏开发和学习的可能性,我们专注于最近的“游戏果酱”的合作游戏开发的方法。游戏果酱的概念变得众所周知的这些天,然而,它的历史发展,目标和策略尚未被探索。 为了将游戏果酱带入教育和学习,我们首先参考全球游戏果酱,世界上最大的年度游戏果酱,看看它的历史发展和关键概念,然后我们讨论了最近的“本地化”全球游戏果酱的案例-嵌入在特定地区的社会背景下的风格事件。
Making digital games can help people learn collaboratively. Recent advances in game education allow for experimental game development in a short time period with low cost. To examine the possibilities of game development and learning, we focus on the recent "game jam" approach in collaborative game development. The concept of game jam becomes well-known these days, however, its historical development, goals, and strategies have not yet been explored. To bring game jam into the education and learning, we first look at its historical development and key concept referencing Global Game Jam, the biggest annual game jam in the world, and then we discuss the recent case of "localized" Global Game Jam---style events embedded in the social context of a specific region.