Paralympic VR Game: Immersive Game using Virtual Reality and Video

Paralympic VR Game: Immersive Game using Virtual Reality and Video
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残奥会 VR 游戏:使用虚拟现实和视频的沉浸式游戏

DOI:
10.1145/3290607.3312938
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发表时间:
2019
期刊:
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
T. Romão
T. Romão
中科院分区:
--
文献类型:
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作者:
Raquel Macedo;N. Correia;T. Romão

文献摘要

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在过去的几年里,人们对虚拟现实的兴趣一直在增加,部分原因是更便宜、更容易获得的硬件的出现,以及可用内容的增加。虚拟现实的一个可能应用是引导人们从不同的角度看待情况,这有助于改变信念。本文报道的工作利用虚拟现实技术,通过让人们从运动员的角度体验体育世界,帮助人们更好地了解残奥会运动。对于虚拟环境的创建,使用了计算机生成的元素和360度视频。这项工作的重点是轮椅篮球,这项运动的模拟器是通过使用游戏引擎(Unity 3D)创建的。为了开发该模拟器,建立了计算机生成的元件,并实现了与它们的交互。进行了用户研究,以评估所开发系统的存在感、晕动病和可用性。结果是积极的,尽管仍有一些方面需要改进。
In the last few years, the interest in virtual reality has been increasing partially due to the emergence of cheaper and more accessible hardware, and the increase in content available. One of the possible applications for virtual reality is to lead people into seeing situations from a different perspective, which can help change beliefs. The work reported in this paper uses virtual reality to help people better understand paralympic sports by allowing them to experience the sports' world from the athletes' perspective. For the creation of the virtual environment, both computer-generated elements and 360 video are used. This work focused on wheelchair basketball, and a simulator of this sport was created resorting to the use of a game engine (Unity 3D). For the development of this simulator, computer-generated elements were built, and the interaction with them implemented. User studies were conducted to evaluate the sense of presence, motion sickness and usability of the system developed. The results were positive although there are still some aspects that should be improved.