Manchester Grand Hyatt Hotel

Manchester Grand Hyatt Hotel
复制标题

DOI:
10.1145/2506364.2506369
复制
发表时间:
2013-10
期刊:
Economics of Innovation eJournal
影响因子:
--
通讯作者:
--
中科院分区:
其他
文献类型:
--
作者:

文献摘要

被引文献

相似文献

电脑游戏中的情感互动是一个具有若干新挑战的新领域,例如以稳健的方式检测玩家的面部表情(如快乐、悲伤、惊讶)。在本文中,我们描述了一个众包的努力,用于创建一个大规模的图像数据集的基本真相,这些数据集捕获了玩电脑游戏的用户。电脑游戏的设计是为了引出一个特定的面部表情,游戏将根据检测到的表情给玩家打分。在设计众包任务时,考察的一些变量包括:奖励、标签限制、黄金问题、工人的位置。最后,我们设计了一个大型的标签作业,以最大限度地提高工人的一致性。每张带有面部表情的图片都被贴上了以下表情标签之一:快乐、愤怒、厌恶、蔑视、悲伤、恐惧、惊讶和中性。该数据集包括4万多张图像、工人的判断、游戏检测到的面部表情以及玩家应该表现出的面部表情。
Affective-interaction in computer games is a novel area with several new challenges, such as detecting players' facial expressions (e.g., happy, sad, surprise) in a robust manner. In this paper we describe a crowdsourcing effort for creating the ground-truth of a large-scale dataset of images capturing users playing a computer game. The computer game is designed to elicit a particular facial expressions and the game will score the player according to the detected expression. For designing the crowdsourcing task, some of the examined variables include: reward, tagging limits, golden questions, workers' location. In the end, we designed a large tagging job to maximize workers agreement. Each image with a facial expressions is tagged with one of the following expressions labels: happy, anger, disgust, contempt, sad, fear, surprise, and neutral. The dataset included over 40,000 images, the workers' judgments, the game's detected facial expression and what facial expression the player should be performing.