Manchester Grand Hyatt Hotel
Manchester Grand Hyatt Hotel
复制标题
DOI:
10.1145/2506364.2506369
复制
发表时间:
2013-10
期刊:
影响因子:
--
通讯作者:
中科院分区:
文献类型:
--
作者:
Affective-interaction in computer games is a novel area with several new challenges, such as detecting players' facial expressions (e.g., happy, sad, surprise) in a robust manner. In this paper we describe a crowdsourcing effort for creating the ground-truth of a large-scale dataset of images capturing users playing a computer game. The computer game is designed to elicit a particular facial expressions and the game will score the player according to the detected expression. For designing the crowdsourcing task, some of the examined variables include: reward, tagging limits, golden questions, workers' location. In the end, we designed a large tagging job to maximize workers agreement. Each image with a facial expressions is tagged with one of the following expressions labels: happy, anger, disgust, contempt, sad, fear, surprise, and neutral. The dataset included over 40,000 images, the workers' judgments, the game's detected facial expression and what facial expression the player should be performing.