Fans, bloggers, and gamers: Exploring participatory culture

Fans, bloggers, and gamers: Exploring participatory culture
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粉丝、博主和游戏玩家:探索参与文化

DOI:
10.1080/09548963.2014.1000599
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发表时间:
2015
期刊:
影响因子:
3.1
通讯作者:
Xavier Coller
Xavier Coller
中科院分区:
法学3区
文献类型:
--
作者:
Jean;Xavier Coller

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相似文献

詹金斯、福特和绿色(2013)最近出版的《可复制的媒体:在网络文化中创造价值和意义》(后千禧年流行)提供了一个很好的机会来审视这位作者以前的著作。詹金斯是多媒体开发的主要专家之一;他在哥伦比亚枪击案后被要求在美国参议院商务委员会听证会上作证时成名。因此,詹金斯是流行文化(电影,视频游戏或互联网网站)的伟大捍卫者,并遵循Eco(1964)的开创性工作,他将流行文化视为“严肃”的科学对象。他目前是南加州大学安嫩伯格传播学院和南加州大学电影艺术学院的教授,也因其在20世纪90年代中期创立的麻省理工学院比较媒体研究项目的前任主任而闻名。
The recent publication of Spreadable media: Creating value and meaning in a networked culture (postmillennial pop) by Jenkins, Ford, and Green (2013) provides a good opportunity to examine the former books of this author. Jenkins is one of the main experts in multimedia development; he became famous when he was called to testify before the United States Senate Commerce Committee hearing into Marketing Violence for Youth following the Columbia shootings. As such, Jenkins is a great defender of popular culture (films, video games or Internet websites) and, following the pioneering works of Eco (1964), he envisages pop culture as a “serious” scientific object. He is currently a professor at the USC Annenberg School for Communication and the USC School of Cinematic Arts and is also well known for being the former Director of the MIT Comparative Media Studies programme that he founded in the mid-1990s.