Promoting universal usability with multi-layer interface design

Promoting universal usability with multi-layer interface design
复制标题

DOI:
10.1145/957205.957206
复制
发表时间:
2002-06
期刊:
--
影响因子:
--
通讯作者:
B. Shneiderman
B. Shneiderman
中科院分区:
其他
文献类型:
--
作者:
B. Shneiderman

文献摘要

被引文献

相似文献

对通用可用性的兴趣增加,促使一些研究人员研究满足首次使用者、间歇性使用者和专家使用者的高级策略。本文提出了多层界面设计的思想,使第一次和新手用户开始与一组有限的功能在第1层。它们可以保留在第1层,然后在需要时或有时间学习更多功能时向上移动到更高的层。支持和反对多层界面的论点提出了两个例子系统:一个字处理器与8层和3层的交互式地图。提出了新的研究方法和方向。
Increased interest in universal usability is causing some researchers to study advanced strategies for satisfying first-time as well as intermittent and expert users. This paper promotes the idea of multi-layer interface designs that enable first-time and novice users to begin with a limited set of features at layer 1. They can remain at layer 1, then move up to higher layers when needed or when they have time to learn further features. The arguments for and against multi-layer interfaces are presented with two example systems: a word processor with 8 layers and an interactive map with 3 layers. New research methods and directions are proposed.