Emotion-Based Interactive Storytelling with Artificial Intelligence

Emotion-Based Interactive Storytelling with Artificial Intelligence
复制标题

基于情感的人工智能互动叙事

DOI:
10.1609/aiide.v10i1.12721
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发表时间:
2014
期刊:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
影响因子:
--
通讯作者:
E. S. Hilaire
E. S. Hilaire
中科院分区:
--
文献类型:
--
作者:
Sergio Poo Hernandez;V. Bulitko;E. S. Hilaire

文献摘要

被引文献

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人工智能(AI)技术已被广泛应用于电子游戏中,以控制不可玩的角色。最近,AI被应用于自动故事生成和游戏控制:在动态互动叙事中管理玩家体验。这种方法能够根据玩家在游戏中的行动动态生成故事。因此,人类游戏设计师很难确保每一个可能的叙事轨迹都能引起玩家期望的情感反应。我们通过计算预测玩家对叙述片段的情感反应来解决这个问题。我们使用AI体验管理器中的预测,在游戏过程中动态塑造叙事,让玩家保持在作者提供的目标情感曲线上。
Artificial Intelligence (AI) techniques have been widely used in video games to control non-playable characters. More recently, AI has been applied to automated story generation and game-mastering: managing the player’s experience in an interactive narrative on-the-fly. Such methods allow the narrative to be generated dynamically, in response to the player’s in-game actions. As a result, it is more difficult for the human game designers to ensure that each possible narrative trajectory will elicit desired emotional response from the player. We tackle this problem by computationally predicting the player’s emotional response to a narrative segment. We use the predictions within an AI experience manager to shape the narrative dynamically during the game to keep the player on an author-supplied target emotional curve.