Interacting with 3D Content on Stereoscopic Displays

Interacting with 3D Content on Stereoscopic Displays
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DOI:
10.1145/2611009.2611024
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发表时间:
2014-06
期刊:
Proceedings of The International Symposium on Pervasive Displays
影响因子:
--
通讯作者:
Florian Daiber;M. Speicher;Sven Gehring;Markus Löchtefeld;A. Krüger
Florian Daiber;M. Speicher;Sven Gehring;Markus Löchtefeld;A. Krüger
中科院分区:
其他
文献类型:
--
作者:
Florian Daiber;M. Speicher;Sven Gehring;Markus Löchtefeld;A. Krüger

文献摘要

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随着城市环境中无处不在的显示器数量的增加,最新的技术进步允许在这些显示器上显示三维(3D)内容。然而,目前普及显示的输入技术通常侧重于与二维(2D)数据的交互。为了在普及的显示器上实现与3D内容的交互,我们需要调整现有的并创建新的交互技术。在本文中,我们研究远程交互与三维内容的普及显示器。我们介绍并评估了四种3D旅行技术,它们依赖于完善的交互隐喻,并使用移动设备或深度跟踪作为空间输入。我们对大型立体显示器的研究表明,在任务执行时间和错误率方面,物理旅行技术(全身手势)优于虚拟(移动触摸)技术。
Along with the number of pervasive displays in urban environments, recent advances in technology allow to display three-dimensional (3D) content on these displays. However, current input techniques for pervasive displays usually focus on interaction with two-dimensional (2D) data. To enable interaction with 3D content on pervasive displays, we need to adapt existing and create novel interaction techniques. In this paper we investigate remote interaction with 3D content on pervasive displays. We introduce and evaluate four 3D travel techniques that rely on well established interaction metaphors and either use a mobile device or depth tracking as spatial input. Our study on a large-scale stereoscopic display shows that the physical travel techniques (whole-body gestures) outperformed the virtual (mobile touch) techniques with respect to task performance time and error rate.