Assessing reactivity to virtual reality alcohol based cues

Assessing reactivity to virtual reality alcohol based cues
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DOI:
10.1016/j.addbeh.2007.12.010
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发表时间:
2008-06-01
影响因子:
4.4
通讯作者:
Walton, Alicia P.
Walton, Alicia P.
中科院分区:
医学2区
文献类型:
--
作者:
Bordnick, Patrick S.;Traylor, Amy;Walton, Alicia P.

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被引文献

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在过去的几年里,虚拟现实(VR)程序在行为科学研究中的应用越来越突出。在药物滥用领域,VR线索反应性程序已经成功地测试了尼古丁和可卡因依赖性样品的可行性。为了扩大VR在酒精提示研究中的应用,开发并测试了一种新的VR酒精提示反应性评估系统,该系统结合了视觉、听觉和嗅觉刺激。在一项对照试验中,40名患有酒精使用障碍的非寻求治疗的饮酒者暴露在VR酒精提示环境中。在整个环境中评估了VR中的主观渴望,对酒精线索的注意力和存在水平(体验的真实性)。总体而言,与VR中性线索环境相比,VR酒精相关线索环境中对酒精的主观渴望增加。参与者报告了VR中的高水平存在,表明环境被认为是真实和令人信服的。这些初步研究结果支持使用基于VR的线索反应性环境用于基于酒精线索的治疗和研究。(C)2007爱思唯尔有限公司保留所有权利。
The use of virtual reality (VR) programs in behavioral science research has been gaining prominence over the past several years. In the field of substance abuse, VR cue reactivity programs have been successfully tested for feasibility in nicotine and cocaine dependent samples. Seeking to expand VR applications in alcohol cue research, a novel VR alcohol cue reactivity assessment system incorporating visual, auditory, and olfactory stimuli was developed and tested. In a controlled trial, 40 non-treatment-seeking drinkers with alcohol use disorders were exposed to VR alcohol cue environments. Subjective craving, attention to alcohol cues, and level of presence (realism of experience) in VR were assessed across the environments. Overall, subjective craving for alcohol increased across the VR alcohol-related cue environments versus VR neutral cue environments. Participants reported high levels of presence in VR, indicating that the environments were perceived as realistic and compelling. These initial findings support the use of VR based cue reactivity environments for use in alcohol cue-based treatment and research. (C) 2007 Elsevier Ltd. All rights reserved.