Semantic Entity-Component State Management Techniques to Enhance Software Quality for Multimodal VR-Systems
Semantic Entity-Component State Management Techniques to Enhance Software Quality for Multimodal VR-Systems
复制标题
用于提高多模式 VR 系统软件质量的语义实体组件状态管理技术
DOI:
10.1109/tvcg.2017.2657098
复制
发表时间:
2017
影响因子:
5.2
通讯作者:
Marc Erich Latoschik
中科院分区:
文献类型:
--
作者:
Martin Fischbach;Dennis Wiebusch;Marc Erich Latoschik
Modularity, modifiability, reusability, and API usability are important software qualities that determine the maintainability of software architectures. Virtual, Augmented, and Mixed Reality (VR, AR, MR) systems, modern computer games, as well as interactive human-robot systems often include various dedicated input-, output-, and processing subsystems. These subsystems collectively maintain a real-time simulation of a coherent application state. The resulting interdependencies between individual state representations, mutual state access, overall synchronization, and flow of control implies a conceptual close coupling whereas software quality asks for a decoupling to develop maintainable solutions. This article presents five semantics-based software techniques that address this contradiction: Semantic grounding, code from semantics, grounded actions, semantic queries, and decoupling by semantics. These techniques are applied to extend the well-established entity-component-system (ECS) pattern to overcome some of this pattern's deficits with respect to the implied state access. A walk-through of central implementation aspects of a multimodal (speech and gesture) VR-interface is used to highlight the techniques' benefits. This use-case is chosen as a prototypical example of complex architectures with multiple interacting subsystems found in many VR, AR and MR architectures. Finally, implementation hints are given, lessons learned regarding maintainability pointed-out, and performance implications discussed.