Gaze-based Interaction for Virtual Environments

Gaze-based Interaction for Virtual Environments
复制标题

虚拟环境中基于注视的交互

DOI:
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发表时间:
2008
期刊:
Journal of universal computer science (Online)
影响因子:
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通讯作者:
Pedro Latorre
Pedro Latorre
中科院分区:
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文献类型:
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作者:
Jorge Jimenez;D. Gutierrez;Pedro Latorre

文献摘要

被引文献

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我们提出了一种替代界面,允许用户在虚拟环境中感知新的感觉。虚拟环境中基于目光的交互产生了用意念控制对象的感觉,可以说转化为更强烈的沉浸感。此外,它也没有在虚拟世界中交互的一些最繁琐的方面。通过结合实时物理引擎,移动真实的东西的感觉被进一步强调。我们还描述了各种简单而有效的技术,这些技术允许眼动追踪设备增强当前显示器的三维可视化能力。这些技术中的一些具有将鼠标从大多数导航任务中解放出来的额外优点。本文的工作重点是研究现有的技术,详细描述实现的接口和评价(包括客观和主观)的接口。鉴于对所用眼动仪的数据进行适当过滤是界面正确运行的关键方面,我们还将深入讨论这方面。
We present an alternative interface that allows users to perceive new sensa- tions in virtual environments. Gaze-based interaction in virtual environments creates the feeling of controlling objects with the mind, arguably translating into a more in- tense immersion sensation. Additionally, it is also free of some of the most cumbersome aspects of interacting in virtual worlds. By incorporating a real-time physics engine, the sensation of moving something real is further accentuated. We also describe various simple yet effective techniques that allow eyetracking devices to enhance the three-dimensional visualization capabilities of current displays. Some of these techniques have the additional advantage of freeing the mouse from most navigation tasks. This work focuses on the study of existing techniques, a detailed description of the im- plemented interface and the evaluation (both objective and subjective) of the interface. Given that appropriate filtering of the data from the eye tracker used is a key aspect for the correct functioning of the interface, we will also discuss that aspect in depth.