A shift of playground for geometric processing from euclidean to homogeneous
A shift of playground for geometric processing from euclidean to homogeneous
复制标题
几何处理的游乐场从欧几里德到齐次的转变
DOI:
10.1007/s003710050143
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发表时间:
1998
期刊:
影响因子:
--
通讯作者:
F. Yamaguchi
中科院分区:
文献类型:
--
作者:
F. Yamaguchi
The author argues that as long as euclidean processing provides the basis for CAD, there will always be a limit to the level of reliability achievable in a system. In other words, a CAD system contains within it elements that inevitably lead to the system's inaccuracy, instability, and complexity because ªa division operation is the root cause of all evilº. The author proposes a geometric processing playground in which there is no need of performing a division operation; that is, ªtotally four-dimensional homogeneous processingº. He discusses the geometric processing from the points of its theoretical backgrounds, geometric definitions, geometric computations, topological definitions, and topological operations.