A shift of playground for geometric processing from euclidean to homogeneous

A shift of playground for geometric processing from euclidean to homogeneous
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几何处理的游乐场从欧几里德到齐次的转变

DOI:
10.1007/s003710050143
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发表时间:
1998
期刊:
The Visual Computer
影响因子:
--
通讯作者:
F. Yamaguchi
F. Yamaguchi
中科院分区:
--
文献类型:
--
作者:
F. Yamaguchi

文献摘要

被引文献

相似文献

作者认为,只要欧几里德处理为CAD提供了基础,系统中可实现的可靠性水平总是有限制的。换句话说,CAD系统中包含的元素不可避免地导致系统的不准确性、不稳定性和复杂性,因为除法运算是所有邪恶的根源。作者提出了一种不需要进行除法运算的几何处理场,即全四维齐次处理场。从几何处理的理论背景、几何定义、几何计算、拓扑定义、拓扑运算等方面对几何处理进行了论述。
The author argues that as long as euclidean processing provides the basis for CAD, there will always be a limit to the level of reliability achievable in a system. In other words, a CAD system contains within it elements that inevitably lead to the system's inaccuracy, instability, and complexity because ªa division operation is the root cause of all evilº. The author proposes a geometric processing playground in which there is no need of performing a division operation; that is, ªtotally four-dimensional homogeneous processingº. He discusses the geometric processing from the points of its theoretical backgrounds, geometric definitions, geometric computations, topological definitions, and topological operations.