Teaching American Sign Language in Mixed Reality
Teaching American Sign Language in Mixed Reality
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DOI:
10.1145/3432211
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发表时间:
2020-12
影响因子:
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通讯作者:
Qijia Shao;A. Sniffen;Julien Blanchet;Megan E. Hillis;Xinyu Shi;Themistoklis K. Haris;Jason Liu;Jason Lamberton;Melissa Malzkuhn;Lorna C. Quandt;James Mahoney;David J. M. Kraemer;Xia Zhou;Devin J. Balkcom
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文献类型:
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作者:
Qijia Shao;A. Sniffen;Julien Blanchet;Megan E. Hillis;Xinyu Shi;Themistoklis K. Haris;Jason Liu;Jason Lamberton;Melissa Malzkuhn;Lorna C. Quandt;James Mahoney;David J. M. Kraemer;Xia Zhou;Devin J. Balkcom
This paper presents a holistic system to scale up the teaching and learning of vocabulary words of American Sign Language (ASL). The system leverages the most recent mixed-reality technology to allow the user to perceive her own hands in an immersive learning environment with first- and third-person views for motion demonstration and practice. Precise motion sensing is used to record and evaluate motion, providing real-time feedback tailored to the specific learner. As part of this evaluation, learner motions are matched to features derived from the Hamburg Notation System (HNS) developed by sign-language linguists. We develop a prototype to evaluate the efficacy of mixed-reality-based interactive motion teaching. Results with 60 participants show a statistically significant improvement in learning ASL signs when using our system, in comparison to traditional desktop-based, non-interactive learning. We expect this approach to ultimately allow teaching and guided practice of thousands of signs.