Real-Time View Independent Rasterization for Multi-View Rendering

Real-Time View Independent Rasterization for Multi-View Rendering
复制标题

用于多视图渲染的实时视图独立光栅化

DOI:
--
复制
发表时间:
2017
期刊:
Eurographics
影响因子:
--
通讯作者:
C. Healey
C. Healey
中科院分区:
--
文献类型:
--
作者:
Adam Marrs;B. Watson;C. Healey

文献摘要

参考文献

被引文献

相似文献

现有的图形硬件并行化视图生成效果不佳,使许多多视图效果(如柔和阴影、散焦模糊和反射)无法用于实时应用程序。我们提出了解决这个问题的新兴解决方案,使用针对当前多视图配置的每帧定制的高密度点集,再加上相对简单的重建内核。点是一种更灵活的渲染原语,我们利用它来并行渲染许多高分辨率视图。初步实验结果表明,该方法将点生成和多视点软阴影渲染的速度提高了9倍。
Existing graphics hardware parallelizes view generation poorly, placing many multi-view effects – such as soft shadows, defocus blur, and reflections – out of reach for real-time applications. We present emerging solutions that address this problem using a high density point set tailored per frame to the current multi-view configuration, coupled with relatively simple reconstruction kernels. Points are a more flexible rendering primitive, which we leverage to render many high resolution views in parallel. Preliminary results show our approach accelerates point generation and the rendering of multi-view soft shadows up to 9 × .
用于高效计算间接照明的不完美阴影贴图
DOI: 10.1145/1409060.1409082
发表时间: 2008
影响因子: 6.2
作者:
Ritschel T
通讯作者: Ritschel T