The MagicBook— Moving Seamlessly between Reality and Virtuality ____ Projects in VR
The MagicBook— Moving Seamlessly between Reality and Virtuality ____ Projects in VR
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MagicBook — 在现实与虚拟之间无缝移动 ____ VR 项目
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M. Macedonia
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作者:
M. Billinghurst;Hirokazu Kato;I. Poupyrev;L. Rosenblum;M. Macedonia
or more than a decade researchers have tried to create intuitive computer interfaces by blending reality and virtual reality. The goal is for people to interact with the digital domain as easily as with the real world. Various approaches help us achieve this—in the area of tangible interfaces, we use real objects as interface widgets; in augmented reality, researchers overlay 3D virtual imagery onto the real world; and in VR interfaces , we entirely replace the real world with a computer generated environment. As Milgram pointed out, 1 these types of computer interfaces can be placed along a continuum according to how much of the user's environment is computer generated (Figure 1). Tangible interfaces lie far to the left on this reality–virtuality line, while immersive virtual environments are at the right extremity. Most current user interfaces exist as discrete points along this continuum. However, human activity can't always be broken into discrete components and for many tasks users may prefer to move seamlessly along the reality–virtuality continuum. This proves true when interacting with 3D graphical content, either creating virtual models or viewing them. For example, if people want to experience a virtual scene from different scales, then immer-sive virtual reality may be ideal. If they want to have a face-to-face discussion while viewing the virtual scene, an augmented reality interface may be best. 2 The MagicBook project is an early attempt to explore how we can use a physical object to smoothly transport users between reality and virtuality. Young children often fantasize about flying into the pages of a fairy tale and becoming part of the story. The MagicBook project makes this fantasy a reality using a normal book as the main interface object. People can turn the pages of the book, look at the pictures, and read the text without any additional technology (Figure 2a). However, if a person looks at the pages through an augmented reality display, they see 3D virtual models appearing out of the pages (Figure 2b). The models appear attached to the real page so users can see the augmented reality scene from any perspective by moving themselves or the book. The virtual content can be any size and is animated, so the augmented reality view is an enhanced version of a traditional 3D pop-up book. Users can change the virtual models by turning the book pages. When they see a scene they particularly like, …