Mirrored Morality: An Exploration of Moral Choice in Video Games

Mirrored Morality: An Exploration of Moral Choice in Video Games
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DOI:
10.1089/cyber.2012.0235
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发表时间:
2012-11-01
影响因子:
6.6
通讯作者:
Lewis, Nicky
Lewis, Nicky
中科院分区:
心理学3区
文献类型:
--
作者:
Weaver, Andrew J.;Lewis, Nicky

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这项探索性研究旨在研究玩家如何在视频游戏中做出道德选择,以及这些选择对游戏的情绪反应有什么影响。参与者(n = 75)填写了一份道德基础问卷(MFQ),然后玩了电子游戏《辐射3》的第一幕。游戏过程被记录下来,并对内容进行分析,以做出道德决定。玩家还报告了他们对游戏的享受和情绪反应,并反映了他们所做的决定。大多数玩家会做出道德决定,并对他们遇到的非玩家游戏角色采取行动,就好像这些是真实的人际互动一样。决策的个体差异由MFQ预测。反社会行为确实会增加内疚感,但对快乐没有影响。
This exploratory study was designed to examine how players make moral choices in video games and what effects these choices have on emotional responses to the games. Participants (n = 75) filled out a moral foundations questionnaire (MFQ) and then played through the first full act of the video game Fallout 3. Game play was recorded and content analyzed for the moral decisions made. Players also reported their enjoyment of and emotional reactions to the game and reflected on the decisions they made. The majority of players made moral decisions and behaved toward the nonplayer game characters they encountered as if these were actual interpersonal interactions. Individual differences in decision making were predicted by the MFQ. Behaving in antisocial ways did increase guilt, but had no impact on enjoyment.