Simulation of Baseball Pitching and Hitting on Virtual World

Simulation of Baseball Pitching and Hitting on Virtual World
复制标题

虚拟世界棒球投球和击球模拟

DOI:
--
复制
发表时间:
2011
期刊:
Computational Intelligence in Security for Information Systems
影响因子:
--
通讯作者:
Yong
Yong
中科院分区:
--
文献类型:
--
作者:
Muhammad Rusdi Syamsuddin;Yong

文献摘要

被引文献

相似文献

在虚拟世界中像在真实的世界中一样模拟真实的世界数据是支持虚拟世界中的真实的运动实践的重要特征。在本文中,我们描述了如何模拟真实的世界棒球数据,以支持虚拟世界中的真实的击球练习。其主要思想是在虚拟世界中通过应用几个物理公式来生成投球轨迹和击球轨迹。在虚拟世界服务器中,我们开发了基于这些物理公式的随机数生成器。此外,在本文中,我们解释了几个数据,可用于创建虚拟世界中的棒球轨迹。
simulating real world data in virtual world as like as in real world is important feature to support real sport practice in virtual world. In this paper, we describe how to simulate real world baseball data to support real batting practice in virtual world. The main idea is by applying several physics formula to generate pitch-ball trajectory and hit-ball trajectory in virtual world. We develop trajectory-generator in virtual world server which is based on those physics formula. Also in this paper, we explain several data that can be used for creating the baseball trajectory in virtual world.