Tree data structures for N-body simulation
Tree data structures for N-body simulation
复制标题
DOI:
10.1109/sfcs.1996.548481
复制
发表时间:
1996-10
期刊:
影响因子:
--
通讯作者:
Richard J. Anderson
中科院分区:
文献类型:
--
作者:
Richard J. Anderson
In this paper, we study data structures for use in N-body simulation. We concentrate on the spatial decomposition tree used in particle-cluster force evaluation algorithms such as the Barnes-Hut algorithm. We prove that a k-d tree is asymptotically inferior to a spatially balanced tree. We show that the worst case complexity of the force evaluation algorithm using a k-d tree is /spl Theta/(nlog/sup 3/nlogL) compared with /spl Theta/(nlogL) for an oct-tree. (L is the separation ratio of the set of points.) We also investigate improving the constant factor of the algorithm, and present several methods which improve over the standard oct-tree decomposition. Finally, we consider whether or not the bounding box of a point set should be "tight", and show that it is only safe to use tight bounding boxes for binary decompositions. The results are all directly applicable to practical implementations of N-body algorithms.